- Venue: Symposium Business Hub, National Football Museum, Manchester
- Abstract submission deadline: Tuesday May 1, 2017
- ‘[Messi] is the best player in the world by some distance. He’s like a Playstation. He can take advantage of every mistake you make’ — Arsene Wenger (Manager of Arsenal F.C.)
- “Our goal is it to create a binding connection between real football and the digital version,” — Klaus Allofs (Sporting Director of Wolfsburg F.C.)
From FIFA to Hawkeye, Billy the Fish to Space Jam, virtual athletes to holographic golfers, sport has been represented in a variety of illusionist representational moving image forms in a range of disciplinary contexts.
This symposium invites papers that speak to the relationship between sport and animation, video games and other models of virtual experience. It will seek to explore the interface between the conduct and execution of sporting practice and its representation through the practices of traditional animation, games animation, data visualization, virtual reality, real time interaction, and new / social media applications.
The focus of the symposium is to acknowledge and discuss, but also, to move beyond the understanding of animation as ‘a cartoon’ and the assumption that sport is merely ‘live’ or ‘as broadcast’ and to properly evaluate and critique sport’s representational visualization in graphic and materially based, design-led, moving image media.
Further, it is hoped that the Symposium will attract scholars from across the arts, humanities and sciences, drawing from, among others, Animation Studies, Film Studies, Media Studies, Sports Studies, Sports Science, Sports History, Sport Technology, Games Studies, Visual Culture Studies, Cultural Studies, Sociology and the Fine Arts.
The symposium wishes to attract investigations and interventions engaged with:
- Sport and Animated Features
- Sport and Animated Shorts
- Sport and Commercials
- Sport and GIFS / Cinegraphs
- Sport and Video Games
- Sport and On-line Games
- Sport and Data Visualization
- Sport and Virtual Reality
- Sport and Visual Research
- Sport and New / Social Media applications
- Sport and Visualizing Real time interaction
Any aspects of these topics may be addressed, and papers are encouraged from theorists, practitioners, historians from a variety of disciplines and subject areas. Any further suggestions for related topics in these areas are also welcomed.
Abstracts of up to 250 words should be sent to Professor Paul Wells at
P.Wells@lboro.ac.uk by TUESDAY MAY 1st 2017 with the Subject Banner marked AVGVE Proposal.
Successful Submissions will be notified by FRIDAY 1st JUNE 2017.
Papers given at the symposium may be submitted for a special edition of the Intellect Journal, Animation Practice, Process and Production and a book proposal.
Any informal enquiries or questions should also be addressed to Professor Wells at the above e-mail address.
£80 Full Two Day Pass
£45 One Day Pass
£40 Student Full Two Day Pass
£25 Student One Day Pass