Tag: video games
Call for Papers | “Playing the Field VI: Video Games and Labour”, International Conference | University of Bucharest, Romania, March 19–21, 2026. Call ends September 10, 2025
The proposed sixth installment of the international Playing the Field conference series focuses on the multifaceted relationship between video games and labour. Such a topic is particularly relevant today given the aggravating contradictions inherent to neoliberal capitalism on a global scale, as well as a tendency in video game cultural studies towards relegating the economic dimension of video games to discussions of class identity representations. To counterbalance the hyperfocus on representation in game studies, we encourage a dialectic materialist approach.
Journal of Electronic Gaming and Esports, Volume 1, 2023, Issue 1
The mission of the Journal of Electronic Gaming and Esports (JEGE) is to be the leading resource for interdisciplinary, inclusive, and impactful scholarly research that will improve our collective understanding of all aspects of electronic gaming and esports. The Forum Editor’s pick from the current issue: Competitive Racing in Virtual Cycling—Is It Possible, Realistic, and Fair? by Jonas Bjärehed, Marlene Bjärehed (open access).
Call for Book Proposals | Video Games and the Humanities, a new book series from De Gruyter Oldenbourg
This series seeks to reconnect media-centric Game Studies to the disciplines it had to distance itself from in its foundation, such as literary studies or film studies, in an attempt to use their differences and contact zones in a mutually productive dialogue. In this endeavor, the series is committed to a decidedly global scope as it assembles perspectives from different cultural and academic contexts.





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