Tag: eSports
Call for Participation | Asser-CSHR Online Summer Programme 2025: ‘International Sport and Human Rights’ | May 21-23 and 26-28, 2025
Since 2022, T.M.C. Asser Instituut, in collaboration with the Centre for Sport and Human Rights, is organising a yearly summer course on the intersection of sport and human rights. This 4th edition brings together experts within the field of sport and human rights with professionals working in the world of sport and related fields. Online via Zoom, we will explore contemporary human rights challenges and opportunities in sports, such as the topic of mega-sporting events and human rights, dispute settlement of human rights cases within the world of sport, and more.
Call for Book Chapters | Esports and Crisis Communication, Emerging Insights into Esports and Video Games serie, Lexington Press | Call ends January 31, 2025
This book aims to provide a way for readers to understand the history and development of communication in esports, differences within transnational fandom, and how these issues may influence the future of esports. This book will investigate the portrayal of esports characters within the games, use of crisis communication among gamers, investors, broadcasts, and fans to list a few categories. Examples of chapter topics could include issues like the rise of Twitch and crisis communication coverage, character selection and self-identification or any issue that includes crisis communication.
Call for Participation | Safeguarding & Coaching in Esports: the good, the bad, the ugly! Teams seminar from the Sport, Human Rights and Safeguarding Research Group, Canterbury Christ Church...
We are pleased to invite you to the next Seminar of our Sport, Human Rights and Safeguarding Research Group,School of Psychology and Life Sciences at Canterbury Christ Church University. This seminar will be online (via Teams) at 12.00-13.30 GMT (13.00–14.30 CET) on Thursday 14 November 2024, delivered by Tom Dore, Vice President of the British Esports Federation and Vice Chair of the Education, Culture, Youth (ECY) Commission of the Global Esports Federation.
Call for Book Chapters | Esports and Crisis Communication (Lexington Press). Call ends November 31, 2024
This is the second book in our series of esports and video games (Diversity and Inclusion in the Esports Industry) and will cover crisis communication under the umbrella of Public Relations and Advertising within the gaming world of Esports as well as within the global sports media. This topic is broad enough to include chapters on diversity and gender as well as areas within transnational discourse, and fan/audience communication especially regarding fan identity.
Call for Papers | “Olympic Games of Esports”, Special Section of Olimpianos. Journal of Olympic Studies. Call ends September 30, 2024
The Esports Olympic Games will become a reality in 2025. In its quest for rejuvenation, the Olympic Movement seeks new disciplines and the audience that follows and plays them. Now it's official. The Esports Olympic Games are coming, sparking many debates about whether or not it qualifies as a sport or if it should be considered Olympic. It is on this Shakespearean dilemma that a section of Olimpianos. Journal of Olympic Studies will be focused.
Call for Papers | ”Integrity, Health and Governance Issues in Esports and Virtual Sports”, Special Issue of Performance Enhancement & Health | Call ends October 1, 2024
To achieve elite sporting performance, some athletes, coaches, sports organizations, and other stakeholders engage in behaviours that may be unethical, unhealthy, or problematic for various reasons. This special issue aims to examine various integrity, health and governance issues related to esports and virtual sports. We seek to garner submissions that examine issues in esports (competitive video gaming) and virtual sports (mixed reality sports games using interactive peripheral sports equipment).
Ny forskning | E-sport utvecklas på samma sätt som längdskidor
Sportifiering är en modell för att analysera hur idrotter utvecklas som har använts sedan 70-talet då en amerikansk idrottsforskare tog fram kriterier för en analys. Grunden är att idrotter tenderar att utvecklas enligt ett mönster. Man kan känna igen mönster från vitt skilda företeelser. Daniel Svensson, docent i idrottsvetenskap vid Malmö universitet, har tillsammans med Daniel Pargman från KTH tittat på e-sportens sportifiering i Sverige och jämfört den med längdskidor.
Call for Participation | Sport&EU Online Short Talk: Doping in Esports | April 25, 2024, 11:00 CET
Esports, much like traditional sports, face the challenge of doping. In this Short Talk, we will examine the types of doping in esports and the strategies to prevent and address this issue. What substances are used by e-sports participants, and why? What are the current concerns in the e-sports community about substance use? To what extent are current approaches to tackling doping in Esports fit for purpose? How should ideally be regulated?
Journal of Electronic Gaming and Esports, Volume 1, 2023, Issue 1
The mission of the Journal of Electronic Gaming and Esports (JEGE) is to be the leading resource for interdisciplinary, inclusive, and impactful scholarly research that will improve our collective understanding of all aspects of electronic gaming and esports. The Forum Editor’s pick from the current issue: Competitive Racing in Virtual Cycling—Is It Possible, Realistic, and Fair? by Jonas Bjärehed, Marlene Bjärehed (open access).
Disputas | Virtual(ly) Women Athletes: A Study of Gendered Power Relations and Inequality in Sports-Themed Esports av Egil Trasti Rogstad, Nord universitet, 22 februar 2023
Egil Trasti Rogstad will give a trial lecture and a public defense for the degree of Ph.D. in sociology at the Faculty of Social Sciences, Nord University. In his doctoral work, Rogstad focuses on female players, gender perspectives and gender equality in e-sports – competitive computer gaming. He is concerned with social inequality, diversity and gender perspectives in sport and in media presentations of sport.