Sport, Ethics and Philosophy, Volume 10, 2016, Issue 1

Special Issue: Virtual Games Dates

sep-dsGuest Editorial 

Sport and play in a digital world
Ivo van Hilvoorde
Pages: 1-4 | DOI: 10.1080/17511321.2016.1171252

Original Articles 

Virtual domains for sports and games
Jason Holt
Pages: 5-13 | DOI: 10.1080/17511321.2016.1163729

Embodiment and fundamental motor skills in eSports
Ivo v. Hilvoorde & Niek Pot
Pages: 14-27 | DOI: 10.1080/17511321.2016.1159246

Broadband and circuits: the place of public gaming in the history of sport
Kalle Jonasson
Pages: 28-41 | DOI: 10.1080/17511321.2016.1171250

What kind of an activity is a virtual game? A postmodern approach in relation to concept of phantasm by Deleuze and the philosophy of Huizinga
Barış Şentuna & Dinçer Kanbur
Pages: 42-50 | DOI: 10.1080/17511321.2016.1177581

Personal identity and the massively multiplayer online world
Andrew Edgar
Pages: 51-66 | DOI: 10.1080/17511321.2016.1168478

Will robots ever play sports?
Francisco Javier Lopez Frias & José Luis Pérez Triviño
Pages: 67-82 | DOI: 10.1080/17511321.2016.1166393

An earthless world: the contemporary Enframing of sport in digital games
Steven Conway
Pages: 83-96 | DOI: 10.1080/17511321.2016.1177110

The defining components of the cyborg: cyborg-athletes, fictional or real?
Francisco Javier Lopez Frias
Pages: 97-111 | DOI: 10.1080/17511321.2016.1171249

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