Special Issue: Virtual Games Dates
Guest Editorial
Sport and play in a digital world
Ivo van Hilvoorde
Pages: 1-4 | DOI: 10.1080/17511321.2016.1171252
Original Articles
Virtual domains for sports and games
Jason Holt
Pages: 5-13 | DOI: 10.1080/17511321.2016.1163729
Embodiment and fundamental motor skills in eSports
Ivo v. Hilvoorde & Niek Pot
Pages: 14-27 | DOI: 10.1080/17511321.2016.1159246
Broadband and circuits: the place of public gaming in the history of sport
Kalle Jonasson
Pages: 28-41 | DOI: 10.1080/17511321.2016.1171250
What kind of an activity is a virtual game? A postmodern approach in relation to concept of phantasm by Deleuze and the philosophy of Huizinga
Barış Şentuna & Dinçer Kanbur
Pages: 42-50 | DOI: 10.1080/17511321.2016.1177581
Personal identity and the massively multiplayer online world
Andrew Edgar
Pages: 51-66 | DOI: 10.1080/17511321.2016.1168478
Will robots ever play sports?
Francisco Javier Lopez Frias & José Luis Pérez Triviño
Pages: 67-82 | DOI: 10.1080/17511321.2016.1166393
An earthless world: the contemporary Enframing of sport in digital games
Steven Conway
Pages: 83-96 | DOI: 10.1080/17511321.2016.1177110
The defining components of the cyborg: cyborg-athletes, fictional or real?
Francisco Javier Lopez Frias
Pages: 97-111 | DOI: 10.1080/17511321.2016.1171249