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    Home Journals Sport, Ethics and Philosophy, Volume 10, 2016, Issue 1

    Sport, Ethics and Philosophy, Volume 10, 2016, Issue 1

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    Special Issue: Virtual Games Dates


    sep-dsGuest Editorial 

    Sport and play in a digital world
    Ivo van Hilvoorde
    Pages: 1-4 | DOI: 10.1080/17511321.2016.1171252

    Original Articles 

    Virtual domains for sports and games
    Jason Holt
    Pages: 5-13 | DOI: 10.1080/17511321.2016.1163729

    Embodiment and fundamental motor skills in eSports
    Ivo v. Hilvoorde & Niek Pot
    Pages: 14-27 | DOI: 10.1080/17511321.2016.1159246

    Broadband and circuits: the place of public gaming in the history of sport
    Kalle Jonasson
    Pages: 28-41 | DOI: 10.1080/17511321.2016.1171250

    What kind of an activity is a virtual game? A postmodern approach in relation to concept of phantasm by Deleuze and the philosophy of Huizinga
    Barış Şentuna & Dinçer Kanbur
    Pages: 42-50 | DOI: 10.1080/17511321.2016.1177581

    Personal identity and the massively multiplayer online world
    Andrew Edgar
    Pages: 51-66 | DOI: 10.1080/17511321.2016.1168478

    Will robots ever play sports?
    Francisco Javier Lopez Frias & José Luis Pérez Triviño
    Pages: 67-82 | DOI: 10.1080/17511321.2016.1166393

    An earthless world: the contemporary Enframing of sport in digital games
    Steven Conway
    Pages: 83-96 | DOI: 10.1080/17511321.2016.1177110

    The defining components of the cyborg: cyborg-athletes, fictional or real?
    Francisco Javier Lopez Frias
    Pages: 97-111 | DOI: 10.1080/17511321.2016.1171249

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